Preparing the financial future of students aged 14-16.
1 – 4 hours
Our courses are always free
What is Aspire?
This course aims to develop young people’s understanding of the economy and enable them to become more aware about how the economy affects their lives.
They will learn about the economy holistically through understanding the different components of what it is and what impacts it (the law of supply and demand). In addition to this, students will be encouraged to think about their own future, where they will look at the various options available so they can be prepared financially in the best way possible.
Register now to start using Aspire in your school today:
- Go to everfiteachers.co.uk/register.
- Select United Kingdom from the country dropdown and fill in your school details.
- Complete your sign up by adding the age group you teach and the topics that interest you.
For more help in setting up Aspire with your class, visit Get started.
“As someone who’s taught the material for nearly 20 years I’ve not come across anything better.”
— Julian King, KS4 Economics teacher
Aspire is made up of five online modules and flexible offline classroom activities that can be delivered as a lesson or as 5 shorter activities.
Students explore how the economy can affect a business or career. They discover why it’s helpful for everyone to have some basic knowledge of the economy. Students are introduced to a variety of concepts such as the law of supply and demand and opportunities for investing in the financial market.
Students will learn about government’s role and its relationship with the economy, delve into the impact of current events and how this affects consumer behaviour in more detail.
Funding a business
Students will identify opportunities and understand risks when starting a business. They will understand how exertenal factors will impact starting up a business and think about what characteristics make a good entrepreneur and examine the schemes that are available i.e. loans etc.
Students will learn about the different investment options available and will weigh up the advantages and disadvantages of each. They’ll be encouraged to think about their own financial future and how to achieve their savings goals safely and efficiently.
Students are introduced to the concept of an investment portfolio. They consider how to diversify their portfolio and spread their risk.
Game development studio
Students learn the game design process using the best practices in software development. As a game producer, students problem solve, apply and use tools to get work done, and make decisions within defined limitations.
Home of the future
Students explore the world to come by calibrating a connected home. They utilize a variety of data sources to achieve optimal settings, adjusting their smart thermostat, lighting control system, and intelligent refrigerator. Students learn to interpret basic data sets to make cost and energy efficiency decisions.
As curation engineers at a music software company, students analyze content and user data to determine a perfect playlist. They learn how recommendation engines collect information about users from online behavior.
Designing the ultimate prototype
Students explore advanced manufacturing techniques by designing and prototyping their own custom sneaker. They also come to understand the link between the design process and the high-tech manufacturing techniques that shape that future of production. Through this lesson, students connect these skills to STEM careers in engineering.